The
River City Project, funded by a National Science
Foundation grant, is an interactive computer simulation
(free from Harvard and Arizona
State) for middle grades
science students to learn scientific inquiry and 21st
century skills.
Scratch is
a (free from MIT) new programming language
that makes it easy to create your own interactive
stories, animations, games, music, and art -- and
share your creations on the web. Scratch is developed
by the Lifelong
Kindergarten group at the MIT
Media Lab, in collaboration with the UCLA
Graduate School of Education and Information
Studies, with financial support from the National
Science Foundation, Intel Foundation, and MIT
Media Lab research consortia.
Alice is
an innovative (free from Carnegie
Mellon) 3D programming
environment that makes it easy to create an animation
for telling a story, playing an interactive game,
or a video to share on the web. Alice is a teaching
tool designed as a revolutionary approach to
teaching and learning introductory programming
concepts. Also available are instructional materials
to support students and teachers in using this
new approach. Resources include textbooks, lessons,
sample syllabuses, test banks, and more.
Let
the Games Begin, an article published
in Edutopia in April 2005, discusses some of the
pros and cons of using video games in education.
Here are a few projects connected with
the Games
Learning & Society Group at University
of Wisconsin-Madison:
Joystick101 is
a blog about using games in education.
Local
Games Lab - "Local
games” are
set in real-life neighborhoods and ecological habitats.
When deeply immersed in such games, players experience
the complex dynamics of a place. Local games deepen
connections to people and places.
CivWorld is
a site for people interested in using Sid Meier's
Civilization for learning academic content, including
history, geography, or even game design. The site
has custom-designed game scenarios, curricula,
case studies, and experts on using Civ for learning
with a goal of helping players, students, parents,
and teachers use the game at home, in after school
centers and classrooms.
Games+Learning+Society
Conference - While
the 2009 conference program is not yet available,
the 2008 materials are available. In particular
we recommend viewing the conference webcasts.